How Augmented Reality Is Changing The World Of Gaming

Hardly anyone could have missed the hugely successful launch of Pokémon Go in 2016. Even though this was not the first video game to include a central Augmented Reality component, it was the first to really bring AR to the masses.


Pokémon Go started an avalanche of change. Thanks to its fresh new take on gaming, and the billions of people who are going out to catch Pokémon, developers are readjusting their games in order to adapt to the ongoing trend – augmented reality.

The very thought of entering into the virtual world as a character to save friends, or capture Pokémon Go fills gamers with excitements and thrills.

As a result, game developers have been working on new innovative ways to introduce players into the virtual worlds of games. Over the years, many innovations in gaming technology have added 360-degree views of more realistic environments and haptic feedback through controls.

Augmented Reality takes this technology a step further and can make the gamers thrilled about the fantasy world they are in. Pokémon Go is one such perfect example of AR that helps Pokémon interact with the real world.

It just requires you to have a smartphone and AR headset to capture fantastical characters, fight aliens or even defend a kingdom in the enhanced real world.

However, there’s more to AR gaming than just Pokemon Go … 



Microsoft has announced Minecraft Earth, an upcoming mobile game that brings the blocky construction set into the real world.

Minecraft Earth uses AR to transform the single-person experience into a shared one. 

That means that you, the player, will be able to build things directly on your desk or kitchen table if you so feel inclined, playing solo in the evenings or alongside your friends, and then place your buildings in the outside world whenever they’re finished.

The platform is still under development but, according to Microsoft, a limited beta version will become available during the summer and Minecraft Earth will be free to play on both iOS and Android.




Conker has traditionally been a “platform” series of games, starring a wise-cracking rodent who runs and jumps over various obstacles to move through the game.

That mechanic will still hold true in AR, though the “obstacles” will be real-life objects. Gamers will collect items, fight villains, and run around on the tables, walls and possibly even the ceiling—as well as thin air.

Players are essentially looking where they want Conker to go, indicated by a small arrow wedge next to his character.

The HoloLens scans and constructs the game’s environment based on the room a player is currently using. The same is true for the Fragments game, which is a crime-investigation title.

In Fragments, players will be able to talk to NPCs and manipulate virtual objects using the HoloLens.


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